This is the pixelperpixel weblog. I write about all things graphic design and whatever else comes to mind. Jonathan
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This is going to be a tad more self-therapeutic than usual.
Steve Jobs passed away today, and I am still just realising it. I’ve looked at Apple’s front page many times during the course of this day, and I must admit that every single time it pinched a little.
I have never met the man in person. I have no stories about encounters to tell. And somehow it still feels a bit like I’ve lost an old friend.
Here’s what I keep telling myself: I shouldn’t be surprised. This man not only helped invent many of the tools I’ve been using for the last 15 years, he truly inspired me.
I love graphic design and music with all my heart. There’s no telling how all of this would have turned out if Steve Jobs and his colleagues hadn’t built the Macintosh. But I am incredibly grateful that they did.
Thank you, Steve.
Probably starting to sound like a grumpy old man now, but I have to admit: I don’t get the whole “checking in” thing. It all reminds me of the time me and one of my friends at school took out some girls for dinner because they seemed to be rather bored and had nothing planned for the night. As soon as we arrived at the restaurant, one girl took out her phone and wouldn’t even look at, let alone talk to us for the rest of the night. At the time, we found it extremely rude and disrespectful.
Jon Stewart probably put it best in one of his recent shows:
“It’s becoming increasingly clear people do not like the people they’re with.”

Hipsters with iPhones. (screencap from eightbit.me introductory video)
I’ve caught myself doing the same thing to other people – I’m sure we all do from time to time. But I still find it difficult to get excited about yet another way to check in, even if it’s as nicely done as eightbit.me (check out their introductory video). I know it’s not meant to be taken seriously, but doesn’t that look a whole lot like an invitation to detach yourself from the people you’re with (and basically be a dick)? Also, do we really need incentives to get out of the house? Already?
You used to be the cool kid, the place to go for streaming music. Now several other services from around the world are eating your shorts, and you don’t even seem to care, especially when it comes to the last.fm web experience:
Listen up, designers: I know you all just want to help the people of Japan. And some of you are. By donating money.
Here’s what’s happening: design communites are being supplied with “pray for Japan” illustrations every day now and the creators are probably thinking they’re being very clever by tackling the issue by doing what they do best. Granted, some approaches are innovative, others are simply beautiful. But I can’t help but feeling a bit stupid looking at these and clicking some “like” buttons while those affected by these events are suffering beyond imagination. We’re not doing anything here besides stroking each other’s egos.
If you really want to help, stop kidding yourself and donate cash.
Update: …or sell your prints. Either way, stop being pretentious.
If you take a look at the software market you’ll find that there is a multitude of task management applications out there – and new ones keep popping up almost every few weeks. I’ve been asking myself why that’s the case and have come up with a few possible reasons:
For example, this is what works for me:
With that in mind, here are my personal top three:
Wunderlist by 6Wunderkinder

This free (as of March 2011) application apparently fits many people’s needs quite perfectly – their growth rate is astounding. This is also leading to more and more people asking the developers to add lots of features. The next months will show whether this app can stay as simple as it is now, or if it becomes just as bloated as many of its competitors. The developers have been doing pretty much everything right so far, that’s for sure. Oh, and it’s cross-platform. A version for Android and a web app is on the way.
Update: both of these versions have now been released.
TeuxDeux by swissmiss & Fictive Kin

TeuxDeux is a web based to do list, and it is great for a number of reasons. It looks good (the creators call it “designy”), it’s free and it has an interesting approach to task management. You can enter to dos in a calendar view where they follow you around until you cross them off or you can put them in a “someday” list. It’s a great way to organise your tasks if they are mostly date-specific.
TaskPaper by Hog Bay Software

Jesse Grosjean’s applications always seem to have a uniquely minimalist approach to doing things, and TaskPaper is no different. All it does is style your task list (which is basically a plain text file). Very flexible.
I can recommend all of these apps – but as I mentioned before, it depends on your specific needs. Now go make an app or something…
credits: all images were taken from the respective websites
In other news: Vaccine have just released their entire catalogue for free at www.vaccinemusic.com.

Theme for one of my favourite pieces of software, a Mac Twitter client called Itsy.
download Cat’s Tail
Design trends come and go and I have always been trying to avoid them whenever possible. After all, the basic principles of good design still apply, no matter what the design might look like on the surface. It’s a bit like making music. A good song is a good song, whether it’s being played on an acoustic guitar in your own bedroom or as a techno version on the dance floor. One might prefer one version over another, but the important thing to remember is the foundation is and will always be the song. No wonder some of the most successful tracks today are cover versions – some artists simply can’t write good enough songs, but they can beef up old ones. But that’s a different rant…
Back in the old days everyone was playing with Alien Skin and Flaming Pear Photoshop filters, and after I did my fair share of experimenting, I left these things behind me to create things with a wee bit more substance. I found out I rarely needed to create a lightning or make something burn. And I got a bit fed up with seeing glows and drop shadows everywhere, so I turned to a more simplistic approach.

[Abstract High Definition Wallpaper by bebflightmed]
A few years later people from my generation began creating these very technical, sci-fi inspired, three-dimensional objects and started uploading them to their websites (or deviantART, for that matter). Not only did I not know how to make these, I wasn’t really interested. I could see myself using some of the more impressive ones as desktop pictures, but that was about it. Luckily, that craze has been on its way out for a while now.
Now, a couple years and even more fads later, there’s a new trend emerging, and this one is rather interesting. Actually, it’s been around for while now, but it’s just now that I’m really noticing it. For lack of a better term, I’m calling it “new realism”.

[left: much cleaner switch by Micah Rich / right: rocker switch v2 by Mike Bernardo]
Looking back it seems it all really took off when the iPhone was released. Apple had always had a thing for elegant (although not necessarily consistent) interface design, but they had outdone themselves with the iPhone (and even more so with its larger sibling, the iPad). Everything looked really slick and thoroughly designed. And since the device was touch-based, buttons looked like real buttons (not just rectangles with text in it) and switches looked like switches in the real world. Apple did a pretty good job showing what could be done, and the App developers all over the world took it to the next level. Nowadays, these high standards and an enormous amount of competition lead to the fact that most of the time it’s not sufficient for an App to just work, it has to look good doing it if it wants to succeed. And these days, “looking good” means “looking like the real thing”. If you examine some of the most popular shots on graphic designers’ community sites like dribbble, forrst, lovedsgn or drawar you’ll immediately see how that type of interface design has spilled over into web and even print design. And I think I like that.

[left: Sick Rockers by sickdesigner / right: Vintage USB by Notorious USB]
Yes, we’re back to using drop shadows, glows and gradients. But this time, they have a purpose. They’re not there because we can, but because they’re supposed to create the illusion of a digitally created piece looking (and even feeling) like something in the real world. A drop shadow is nothing more than the shadow of one object falling onto another one below it, and a gradient indicates that something reacts to light in a certain way. Random noise is another effect which makes things look less flat, unnatural and digital. And in that regard, it’s the opposite of some of the trends that came before it, which often emphasised the aspect that something was created digitally.
And there’s more to like about this new trend: people are rediscovering their enthusiasm for good typography and attention to detail. And that can’t possibly be a bad thing.